The Sacred Sandglass is a pseudo-medieval fantasy campaign about the young scions of House Winter as they try to save the timeline from collapsing by recovering the Sacred Sandglass from its mysterious captors. It is a game of military skirmishes, courtly intrigue, and magical discovery.
Powered by the Forged in the Dark engine, but with some drastic changes, this game will follow House Winter through a series of Missions, sometimes branching, many optional, with dangers and rewards around every corner. Not every Mission will be playable in a single campaign, and not every Vassal will be recruited. The Missions are meant to be interesting and fun to explore, and their Objectives will help keep the campaign from veering off of the Mission track.
The Sacred Sandglass is inspired by Fire Emblem (especially Sacred Stones and Three Houses) and Dragon Age: Inquisition. It is also inspired by my own previous FitD campaign, The Unity Of Skovlan, which is the origin of the campaign structure that has evolved into The Sacred Sandglass.
This is a long-term project. Look out over on Patreon for updates!