The Logbook Project

Tabletop Roleplaying Game Design

The publishing name of Max Hervieux.

New games available on Patreon! $3 for the most recent, $10 for my whole collection.*

All games available individually on The Store, DrivethruRPG, and Itch.io.

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Tabletop Game Design:

Legend of the Elements, elemental magic kung-fu wuxia action Powered by the Apocalypse.
Legend of the Elements 2nd Edition is in development on Patreon! Weekly updates with the newest content I’ve made, for the $3 tier and higher!
*Full 1st Edition not included in Patreon Backlog.

Worlds Without Harmony, a game about ideological conflicts, unanswerable questions, and the people caught between them.

*Not be available in Patreon Backlog.

TITAN/child, children in a living mech trying to save the world at the cost of their innocence, or more.

Blood/Lust, gothic romantic horror the forbidden love between a vampire and their lover.

Magical/Girl, a normal girl and a spirit of justice face down dark spirits with compassion and understanding.
Currently under development! The prologue, Becoming Magic, is available on Patreon, with additional chapters added monthly! Two chapters have already been added!

Diadem, a game of Roman oratory and political backstabbing while trying to choose a new ruler.

In The Court Of The Poison King, desperate courtiers turning on each other to save a dying kingdom.

Remember Us., the decaying record of a surreal journey, already half-forgotten.

The Quiet Tower, collaborating on a great project until our differences bring it all down.

Overview of my Patreon games, including all the above* and more.

Other Projects, released for free, including a bunch of custom Monsterhearts content.

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Art:

Learning Pixel Art, an instructional book for learning this precise digital art form.

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About Max Hervieux:

Max is a bisexual cis man (he/him/his) who lives in Seattle, Washington. An avid roleplayer and artist, he lives with his fiancée Rebecca and their cats Ruby and Python. If you have any questions, please feel free to contact him by email at thelogbookproject@gmail.com or on Twitter @Logbook_Project.

Starglow

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Starglow Spotify Thumb.png

Starglow

$7.00

Starglow Online is a tabletop roleplaying game about virtual reality magical girls. It is a game of sparklepunk, glitchcore action, using a variation of the Illuminated by LUMEN system by Gila RPGs. It's over a hundred pages!
Print On Demand copies are available through DrivethruRPG as well.

Virtual Reality Magical Girls

The setting of Starglow is the video game Starglow Online, a full-dive virtual reality game (meaning the players lose contact with the outside world and control their actions as if moving their own bodies, rather than by using a controller). Themed around the Magical Girl genre, this setting combines elements of touchstone media like Sword Art Online and .hack//SIGN with Sailor Moon, Cardcaptor Sakura, and Puella Magi Madoka Magica. It most resembles those shows in aesthetic, rather than thematic content, though players are able to take things where they please. In particular, Starglow does not emulate the sort of lethal real-world danger that gives Sword Art Online its stakes, nor does it get as tragic as Madoka.

Sparklepunk

Sparklepunk, along with Glitchcore, is an aesthetic concept that drives how players should portray their characters and the world of Starglow. A Sparkle aesthetic features bright, happy, unblemished colors and images, pristine and perfect to a point that they nearly shine, seeming to glitter like stars. It is about unrelenting optimism, carefree action, and an overall approach that favors prioritizing the opportunity for success over the potential for consequences.
However, the Sparkle element of the aesthetic is tempered by the -punk suffix. When referring to an aesthetic, adding punk adds a subversive element, as if the aesthetic is aware of itself and can seek to be distinct from other adherents to that aesthetic. Sparklepunk takes the above sparkle aesthetic but embraces individuals making it their own, choosing for themselves which parts appeal to them and which can be changed. Basically, the visual effects of the sparkle aesthetic, played as straight or subverted as each player wishes, with little attention paid to the (often naive) attitudes associated with the sparkle aesthetic.

Glitchcore

The Glitchcore aesthetic is about embracing a pixel-y or digital aesthetic, perhaps with retro undertones or broken, tech-inspired inconsistencies of visuals. It adds a distinctly technological aspect to the aesthetic of the game, embracing being a video game, while using glitch effects to cover up the points where that seems hard to believe or visualize. The -core suffix, unlike -punk, is about playing the aesthetic straight and letting it seep into everything in the game. When in doubt visually, add glitch effects. These glitches might be purely visual, or could be a thing that needs to be reckoned with fictionally as well, and the game has some Glitch mechanics that will introduce glitch-y interactions.

Illuminated by LUMEN

LUMEN is a game engine created by Spencer Campbell of Gila RPGs for their games LIGHT and NOVA. Designed to be fast and simple to work with while giving players a power-fantasy experience, where success is easy and players are encouraged to narrate their actions as grandly as possible, LUMEN is also inherently video game-y, being inspired by looters like Destiny, Borderlands, and Diablo. These elements made LUMEN a natural fit for Starglow, and I’ve used the provided System Reference Document to build the underlying system of the game, though I’ve taken numerous liberties to advance and customize it for this game’s purposes.

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